How to Save Compositions in Affter Effects to Use Again

  1. Subsequently Furnishings User Guide
  2. Beta releases
    1. Beta Plan Overview
    2. After Furnishings Beta Home
    3. Features in Beta
      1. Properties panel (Beta)
  3. Getting started
    1. Get started with After Effects
    2. What'due south new in Afterward Furnishings
    3. Release Notes | After Furnishings
    4. After Furnishings system requirements
    5. Keyboard shortcuts in Afterwards Effects
    6. Supported File formats | After Furnishings
    7. Hardware recommendations
    8. After Effects for Apple silicon
    9. Planning and setup
    10. Setup and installation
  4. Workspaces
    1. General user interface items
    2. Get to know Later Effects interface
    3. Workflows
    4. Workspaces, panels, and viewers
  5. Projects and compositions
    1. Projects
    2. Composition basics
    3. Precomposing, nesting, and pre-rendering
    4. View detailed performance information with the Composition Profiler
    5. Movie theater 4D Composition Renderer
  6. Importing footage
    1. Preparing and importing still images
    2. Importing from Subsequently Effects and Adobe Premiere Pro
    3. Importing and interpreting video and sound
    4. Preparing and importing 3D image files
    5. Importing and interpreting footage items
    6. Working with footage items
    7. Detect edit points using Scene Edit Detection
    8. XMP metadata
  7. Text and Graphics
    1. Text
      1. Formatting characters and the Character panel
      2. Text effects
      3. Creating and editing text layers
      4. Formatting paragraphs and the Paragraph console
      5. Extruding text and shape layers
      6. Animating text
      7. Examples and resource for text animation
      8. Live Text Templates
    2. Move Graphics
      1. Piece of work with Motion Graphics templates in After Effects
      2. Use expressions to create drop-down lists in Motion Graphics templates
      3. Work with Essential Properties to create Motion Graphics templates
      4. Replace images and videos in Motion Graphics templates and Essential Backdrop
  8. Cartoon, Painting, and Paths
    1. Overview of shape layers, paths, and vector graphics
    2. Pigment tools: Brush, Clone Stamp, and Eraser
    3. How to taper shape strokes
    4. Shape attributes, paint operations, and path operations for shape layers
    5. Use Showtime Paths shape outcome to modify shapes
    6. Creating shapes
    7. Create masks
    8. Remove objects from your videos with the Content-Enlightened Fill console
    9. Roto Castor and Refine Matte
  9. Layers, Markers, and Camera
    1. Selecting and arranging layers
    2. Blending modes and layer styles
    3. 3D layers
    4. Layer properties
    5. Creating layers
    6. Managing layers
    7. Layer markers and composition markers
    8. Cameras, lights, and points of interest
  10. Animation, Keyframes, Motion Tracking, and Keying
    1. Blitheness
      1. Animation basics
      2. Animating with Puppet tools
      3. Managing and animating shape paths and masks
      4. Animating Sketch and Capture shapes using After Furnishings
      5. Contrasted blitheness tools
      6. Work with Information-driven animation
    2. Keyframe
      1. Keyframe interpolation
      2. Setting, selecting, and deleting keyframes
      3. Editing, moving, and copying keyframes
    3. Motion tracking
      1. Tracking and stabilizing motion
      2. Face up Tracking
      3. Mask Tracking
      4. Mask Reference
      5. Speed
      6. Time-stretching and time-remapping
      7. Timecode and time display units
    4. Keying
      1. Keying
      2. Keying effects
  11. Transparency and Compositing
    1. Compositing and transparency overview and resources
    2. Alpha channels, masks, and mattes
  12. Adjusting color
    1. Color nuts
    2. Use the Adobe Color Themes extension
    3. Color management
    4. Colour Correction furnishings
  13. Furnishings and Animation Presets
    1. Furnishings and animation presets overview
    2. Issue list
    3. Simulation furnishings
    4. Stylize effects
    5. Audio furnishings
    6. Distort effects
    7. Perspective effects
    8. Channel effects
    9. Generate effects
    10. Transition effects
    11. The Rolling Shutter Repair effect
    12. Blur and Sharpen furnishings
    13. 3D Channel furnishings
    14. Utility effects
    15. Matte effects
    16. Dissonance and Grain effects
    17. Detail-preserving Upscale result
    18. Obsolete effects
  14. Expressions and Automation
    1. Expression
      1. Expression basics
      2. Agreement the expression language
      3. Using expression controls
      4. Syntax differences between the JavaScript and Legacy ExtendScript expression engines
      5. Editing expressions
      6. Expression errors
      7. Using the Expressions editor
      8. Use expressions to edit and admission text backdrop
      9. Expression language reference
      10. Expression examples
    2. Automation
      1. Automation
      2. Scripts
  15. Immersive video, VR, and 3D
    1. Construct VR environments in After Effects
    2. Apply immersive video effects
    3. Compositing tools for VR/360 videos
    4. Tracking 3D photographic camera move
    5. Work in 3D Design Space
    6. 3D Transform Gizmos
    7. Exercise more with 3D animation
    8. Preview changes to 3D designs real fourth dimension with the Real-Fourth dimension Engine
    9. Add together responsive design to your graphics
  16. Views and Previews
    1. Previewing
    2. Video preview with Mercury Transmit
    3. Modifying and using views
  17. Rendering and Exporting
    1. Basics of rendering and exporting
    2. Export an After Furnishings project equally an Adobe Premiere Pro project
    3. Converting movies
    4. Multi-frame rendering
    5. Automated rendering and network rendering
    6. Rendering and exporting however images and still-image sequences
    7. Using the GoPro CineForm codec in After Effects
  18. Working with other applications
    1. Dynamic Link and After Effects
    2. Working with Later on Effects and other applications
    3. Sync Settings in After Effects
    4. Creative Deject Libraries in After Effects
    5. Plug-ins
    6. CINEMA 4D and Cineware
  19. Collaboration: Frame.io, and Team Projects
    1. Collaboration in Premiere Pro and After Furnishings
    2. Frame.io
      1. Install and actuate Frame.io
      2. Use Frame.io with Premiere Pro and After Effects
      3. Frequently asked questions
    3. Squad Projects
      1. Go Started with Team Projects
      2. Create a Squad Project
      3. Collaborate with Team Projects
  20. Memory, storage, performance
    1. Memory and storage
    2. Improve performance
    3. Preferences
    4. GPU and GPU commuter requirements for After Furnishings

Rendering and exporting overview

Rendering is the creation of the frames of a moving-picture show from a limerick. The rendering of a frame is the creation of a composited 2-dimensional paradigm from all the layers, settings, and other information in a composition that makes up the model for that image. The rendering of a movie is the frame-by-frame rendering of each of the frames that brand up the movie. For more information on how each frame is rendered, see Render guild and collapsing transformations.

It is mutual to speak of rendering as if this term merely applies to final output. However, the processes of creating previews for the Footage, Layer, and Composition panels are also kinds of rendering. In fact, it is possible to save a preview as a movie and use that as your last output. (Meet Preview video and audio.)

After a composition is rendered for final output, it is processed past one or more than output modules that encode the rendered frames into one or more than output files. This process of encoding rendered frames into files for output is one kind of exporting.

Note :

  • See Projection settings for more information about project settings that determine how fourth dimension is displayed in the project, how color data is treated in the project, and what sampling rate to use for sound.
  • See Limerick settings to learn how you can specify limerick settings such as resolution, frame size, and pixel aspect ratio for your final rendered output.

Afterwards Effects provides diverse rendering options that assist y'all accelerate the rendering process. GPU acceleration offers better speed and precision in rendering your furnishings. The Video Rendering and Effects dropdown in the Project Settings dialog box gives you the following GPU outcome rendering options to choose from:

  • Software Simply: CPU is used to render furnishings
  • Mercury GPU Acceleration: GPU is used to return effects. On Mac, Mercury GPU Acceleration can use OpenCL or Metal. On Windows, GPU effect rendering uses either CUDA or OpenCL based on your selection.

Note: GPU-accelerated effects may return with small colour precision differences in an viii-bpc projection when compared to CPU-only rendering. Gear up the project to 16-bpc or 32-bpc for accurate results.

After y'all accept completed a composition, you tin output a movie file. There are 2 dissimilar methods of outputting a movie file. Cull the one based on your needs.

Y'all might need a movie file for the following reasons:

  • You need a loftier-quality movie (with or without an alpha channel) or prototype sequence that will exist placed in a Premiere Pro sequence, or used in another video editing, compositing, or 3D graphics application.

    To create a high-quality movie file, return information technology with the Render Queue. See Return and export with the Render Queue panel.

  • You need a compressed movie that will be played on the spider web, or used for DVD or Blu-ray disc.

    To create a high-quality movie file that is compressed for the web, DVD, or Blu-ray disc, encode it using the Adobe Media Encoder. See The Adobe Media Encoder.

Some kinds of exporting don't involve rendering and are for intermediate stages in a workflow, not for final output. For example, you lot can export a projection as an Adobe Premiere Pro project by choosing File > Export > Adobe Premiere Pro Projection. The projection information is saved without rendering. In general, data transferred through Dynamic Link is non rendered.

A movie tin can be fabricated into a unmarried output file that contains all the rendered frames, or it can exist made into a sequence of still images (equally you would practice when creating output for a movie recorder).

To generate output, y'all tin either render your compositions using the After Furnishings render queue or add your compositions to the Adobe Media Encoder queue with the render settings that you accept called in the Render Queue panel.

For the Render Queue, After Furnishings uses an embedded version of the Adobe Media Encoder to encode well-nigh picture formats through the Render Queue console. When you manage render and consign operations with the Render Queue panel, the embedded version of the Adobe Media Encoder is chosen automatically. The Adobe Media Encoder appears simply in the form of the consign settings dialog boxes with which you specify some encoding and output settings. (See Encoding and compression options for movies.)

The embedded version of the Adobe Media Encoder used to manage consign settings inside Afterward Effects output modules does not provide all the features of the full, stand-alone Adobe Media Encoder application.

Render and export with the Render Queue panel

The principal way of rendering and exporting movies from Later Effects is through the Return Queue console.

When you place a composition into the Return Queue panel, information technology becomes a render item. You can add many render items to the render queue, and Subsequently Effects tin can return multiple items in a batch, unattended. When you click the Render button in the upper-correct corner of the Render Queue panel, all items with the status of Queued are rendered and output in the order in which they are listed in the Render Queue panel.

You do not need to render a movie multiple times to consign it to multiple formats with the same return settings. You can export multiple versions of the same rendered movie past adding output modules to a return item in the Render Queue panel.

When working with multiple render items, information technology is oft useful to add comments in the Comment column in the Render Queue console. If the Annotate cavalcade is not visible, right-click (Windows) or Control-click (Mac Os) a cavalcade heading, and choose Columns > Annotate.

Manage return items

In the Render Queue panel, you lot can manage several render items at once, each with its ain render settings and output module settings.

Render settings determine the following characteristics:

  • Output frame charge per unit
  • Duration
  • Resolution
  • Layer quality

Output module settings—which are applied after render settings—make up one's mind post-rendering characteristics such as the following:

  • Output format
  • Compression options
  • Cropping
  • Whether to embed a link to the project in the output file

You can create templates that comprise commonly used render settings and output module settings.

Using the Return Queue console, you tin return the same composition to different formats or with dissimilar settings, all with one click of the Return push button, for case:

  • You lot tin can output to a sequence of still images, such as a Cineon sequence, which you tin and then transfer to film for cinema projection.

  • You can output using lossless pinch (or no pinch) to a QuickTime container for transfer to a non-linear editing (NLE) system for video editing.

You can select, duplicate, and reorder return items using many of the same keyboard shortcuts that you use for working with layers and other items. See General (keyboard shortcuts).

To transfer the output rendered from Later on Effects to flick or video, yous must have the proper hardware for film or video transfer, or have access to a service bureau that can provide transfer services.

Render and consign a movie using the render queue

  1. Select the limerick from which to make a moving-picture show in the Project panel, and so do one of the following to add the composition to the render queue:

    • Select Composition > Add To Render Queue.

      OR

    • Elevate the composition to the Render Queue console.

    To create a limerick from a footage detail and immediately add that limerick to the render queue, drag the footage item from the Project console to the Render Queue panel. It is a user-friendly style to convert a footage particular from one format to some other.

  2. Click the triangle next to Output To in the Render Queue console to choose a name for the output file based on a naming convention, so cull a location; or click the text adjacent to the Output To setting to enter any name. (Meet Specify filenames and locations for rendered output.)

  3. Click the triangle to the correct of Render Settings to choose a return settings template, or click the underlined text to the right of the Render Settings to customize the settings. (Encounter Render settings.)

  4. Choose a Log blazon from the Log card.

    When a log file has been written, the path to the log file appears nether the Return Settings heading and Log bill of fare.

  5. Click the triangle to the right of the Output Module to choose an output module settings template, or click the underlined text to the right ofOutput Module to customize the settings. You employ the output module settings to specify the file format of the output movie. In some cases, a format-specific dialog box opens subsequently y'all choose a format, in which y'all can cull format-specific settings. If you have new preferences every bit opposed to upgraded or imported preferences, the output module default is ready to Loftier Quality.
    (Run into Output modules and output module settings and Encoding and compression options for movies.)

    When an output name and location accept been ready, and return settings and an output module take been selected, the entry in the Return column automatically becomes selected (shown past a check mark) and the status changes to Queued. The status Queued ways that the render item is in the render queue.

    Press Caps Lock before you outset rendering to prevent the Composition panel from displaying rendered frames. Past non updating the Composition panel, Subsequently Furnishings requires less fourth dimension to process unproblematic render items with many frames.

  6. Click the Render button in the upper-correct corner of the Render Queue panel.

Rendering a composition into a movie can accept a few seconds or many hours, depending on the composition's frame size, quality, complexity, and compression method. To fasten the process, use Multi-Frame Rendering.

See this tutorial to learn how to use the render queue to export files.

When rendering of a render item is complete, information technology remains in the Render Queue console with its status changed to Done until you remove the item from the Return Queue panel. Y'all cannot rerender a completed item, only you can duplicate information technology to create a new particular in the queue with the same settings or with new settings.

Later on an particular has been rendered, you can import the finished motion-picture show every bit a footage detail by dragging its output module from the Render Queue console into the Project console. (See Import footage items.)

Return queue panel options

Render Queue panel with render information

The Render Queue displays the following information:

  • Info push - It displays information such as concurrent frames rendering (depends on the quality), time taken past current frame, start frame, and the end frame.
The info button
The info push button
  • Elapsed - Time already taken while rendering.
  • Remaining - Time remaining for the render to complete.
  • Estimated size - Estimated size of the rendered composition.
  • Gratis space - Remaining complimentary infinite on your disk.

The dynamic Current Render bar represents memory usage - bright greenish is frames currently rendering, bluish is frames written to disk, and dark green in between is frames that accept been rendered but not written to deejay. The more % CPU power is alloted to After Effects, the dark green bar appears less, as the rendering and writing to disk procedure is faster.

Render item statuses

Each render item has a status, which appears in the Status cavalcade in the Render Queue console:

Unqueued

The render detail is listed in the Render Queue panel just is not ready to render. Confirm that yous have selected the desired return settings and output module settings, and and then select the Return option to queue the return detail.

Queued

The render item is ready to render.

Needs Output

An output filename has non been specified. Choose a value from the Output To menu, or click the underlined Not Yet Specified text adjacent to the Output To heading to specify a filename and path.

Failed

Afterwards Furnishings was unsuccessful in rendering the return item. Use a text editor to view the log file for specific data on why the rendering was unsuccessful. When a log file has been written, the path to the log file appears under the Return Settings heading and Log carte du jour.

User Stopped

The rendering process was stopped.

Done

The rendering process for the detail is complete.

Manage render items and change render statuses

  • Select the source composition for a render detail in the Project panel: Right-click (Windows) or Command-click (Mac Bone) the render detail and choose Reveal Composition In Project from the context menu.
  • Remove a return detail from the render queue (change its condition from Queued to Unqueued): Deselect the particular entry in the Return column. The item remains in the Render Queue panel.
  • Modify the status of a return item from Unqueued to Queued: Select the item in the Render column.
  • Remove a return particular from the Render Queue panel: Select the item and press Delete, or cull Edit > Clear.
  • Rearrange items in the Return Queue panel:  Elevate an item up or downward the queue. A heavy black line appears between render items, indicating where the item will be placed. You lot tin can also reorder selected render items past choosing Layer > Arrange, and and so choosing Bring Render Particular Frontwards, Send Render Item Backward, Bring Return Item To Front, or Ship Render Particular To Back
  • Move selected return items up (earlier) in the return queue: Printing Ctrl+Alt+Up Arrow (Windows) or Command+Option+Up Arrow (Mac OS).
  • Move selected render items down (later): Press Ctrl+Alt+Downwards Pointer (Windows) or Control+Selection+Down Arrow (Mac OS).
  • Move selected return items to the top of the render queue: Printing Ctrl+Alt+Shift+Up Arrow (Windows) or Control+Option+Shift+Upward Arrow (Mac Bone).
  • Motion selected render items to the bottom (end) of the render queue: Press Ctrl+Alt+Shift+Downwardly Arrow (Windows) or Command+Option+Shift+Down Arrow (Mac OS).
  • Duplicate a render item: Right-click (Windows) or Control-click (Mac OS) the render item and choose a command from the context bill of fare:
    • Render with the same filename: Choose Duplicate With File Name.
    • Return with a new filename: Choose Duplicate, click the underlined filename next to Output To, enter a new filename, and click Save.

Pause or end rendering

If the deejay (to which an output module is writing) runs out of space, Later Effects pauses the render operation. You can clear additional disk space and and so resume rendering and exporting.

  • To intermission rendering, click Pause. To resume rendering, click Continue.

    While rendering is paused, you cannot change settings or use Later on Effects in any other manner.

  • To stop rendering with the purpose of starting the same render over again, Alt-click (Windows) or Option-click (Mac OS) Finish.

    The render particular for which rendering was stopped is assigned the condition User Stopped, and a new item with the status of Queued is added to the Render Queue panel. The new particular uses the same output filename and has the same elapsing as the original render particular.

  • To cease rendering with the purpose of resuming the same render, click Stop.

    The render detail for which rendering was stopped is assigned the status User Stopped, and a new detail with the status of Unqueued is added to the Render Queue panel. The new item uses an incremented output filename and resumes rendering at the before frame at which rendering was stopped—so the first frame of the new item is the concluding successfully rendered frame of the stopped item.

Information shown for electric current return operations

Basic information about the current batch of renders is shown at the lesser of the Render Queue panel:

  • Message - A condition bulletin. For instance, Rendering ane of four.
  • RAM - Retentiveness available for the rendering procedure.
  • Renders Started - The date and fourth dimension at which the electric current batch of renders was started.
  • Total Time Elapsed - The rendering fourth dimension elapsed (non counting pauses) since the electric current batch of renders was started.
  • Notify when render queue completes - Check this box to let After Effects notify y'all via Creative Deject desktop app and mobile app when your render queue job, or the unabridged queue is finished rendering.

To view more than information most the current render operation, click the triangle to the left of the Current Return heading. The Current Return pane collapses (closes) after a brusk time. To preclude it from collapsing after a time-out flow, Alt-click (Windows) or Pick-click (Mac Os) the triangle next to the Current Return heading. To view details of a completed render, review the log file. When a log file has been written, the path to the log file appears under the Render Settings heading and Log menu.

Change the render-complete sounds

A chime plays when all items in the render queue have been rendered and exported; a different sound plays if a render functioning fails. You can change the render-consummate sounds by replacing files named rnd_okay.wav and rnd_fail.wav in the sounds binder. The sounds folder is in the following location:

  • Program Files\Adobe\Adobe After Effects CC 2015\Support Files (Windows)

  • Applications/Adobe Subsequently Effects CC/Contents/Resources (Mac OS)

Receive remote notifications when render completes

Render complete notification
Return complete notification

After Effects tin send you lot remotenotifications afterward the rendering process is complete, eliminating the demand to wait at your motorcar to know when the files are prepare. Notifications are sent to your Creative Deject mobile desktop app, your mobile device with the linked Creative Cloud app installed, along with your smart lookout man linked with your mobile.

To enable, you can select from the post-obit options:

  • Select After Furnishings > Notifications. Check the Automatically enable notifications when y'all add a limerick to the Render Queue box. You can open up this dialog box by clicking the bong icon at the bottom left of the Render Queue panel.
  • In the Render Queue panel, check the Notify box. When the above checkbox is enabled, the Notify box is checked by default.
  • Check the Notify when render queue completes box at the bottom of the return queue panel.

You tin can too consign After Effects compositions straight into Adobe Media Encoder, which offers the flexibility to continue working in After Effects while files are being processed. To fasten the procedure, use Mutli-Frame Rendering. When you lot use Adobe Media Encoder, y'all can also use additional presets and options that are not available in the After Effects Return Queue.

Yous tin can add your composition to the Adobe Media Encoder Queue using one of the following methods:

  • Add to Adobe Media Encoder Queue (Composition > Add to Adobe Media Encoder Queue or File > Export > Add to Adobe Media Encoder Queue) for terminal rendering using presets and settings specified in Adobe Media Encoder.
  • Queue in AME button in the render queue (Window > Return Queue) for rendering a draft copy of your composition using the return settings specified in the rendering queue, while you continue to work on the composition.

For information almost using Adobe Media Encoder for rendering, see Encode video or audio items in Adobe Media Encoder.

Notation :

The output module settings, such as format settings or colour channel pick, are non transferred to Adobe Media Encoder when you choose the Queue in AME selection. The output filename and location are transferred, however, Adobe Media Encoder does non utilize the filename and location templates, which may result in image sequence numbering mismatch.

To add a composition to Adobe Media Encoder, do the following:

  1. Drag the Subsequently Effects project containing the composition you desire to encode into the Encoding Queue in Adobe Media Encoder.

    You can add a composition to Adobe Media Encoder from After Furnishings. Do one of the following:

    • Choose Composition > Add together To Adobe Media Encoder Queue

    • Choose File > Consign > Add together to Adobe Media Encoder Queue

    • Press Ctrl+Alt+K (Windows) or Command+Option+G (Mac OS)

  2. The Import After Effects Limerick dialog box opens. Cull the composition you want to encode.

  3. Encode the file as you normally would by choosing presets and an output location in Adobe Media Encoder.

To add a composition to the Adobe Media Encoder with render settings for draft rendering:

  1. Choose Composition > Add together to Render Queue or press the keyboard shortcut Control + Thousand (Windows) or Command + M (Mac).

  2. In the Render Queue panel, click the Queue in AME button.

Choosing formats and output settings

After Effects provides various formats and compression options for output. Which format and pinch options you choose depends on how your output volition exist used. For case, if the movie that yous render from Later Effects is the final product that will be played direct to an audition, then you need to consider the medium from which you lot'll play the movie and what limitations you have on file size and information rate. By contrast, if the moving picture that you create from Afterward Effects is an intermediate product that will be used every bit input to a video editing organisation, then yous should output without compression to a format compatible with the video editing organisation. (Run across Planning your piece of work.)

Continue in mind the fact that y'all can apply unlike encoding and compression schemes for different phases of your workflow. For example, y'all may choose to export a few frames equally total-resolution still images (for case, TIFF files) when you lot need approval from a client about the colors in a shot; whereas y'all may consign the movie using a lossy encoding scheme (for example, H.264) when you demand blessing for the timing of the animation.

Supported output formats

You can add the ability to export other kinds of data by installing plug-ins or scripts provided past parties other than Adobe.

Unless otherwise noted, all prototype file formats are exported at eight bits per aqueduct (bpc).

Video and blitheness formats

  • QuickTime (MOV)

  • Video for Windows (AVI; Windows only)

To create an animated GIF movie, outset return and export a QuickTime movie from Subsequently Effects. And then import the QuickTime movie into Photoshop and export the movie to animated GIF.

  • Adobe Premiere Pro project (PRPROJ)
  • Adobe Photoshop (PSD)

  • Cineon (CIN, DPX)

  • Maya IFF (IFF)

  • JPEG (JPG, JPE)

  • OpenEXR (EXR)

  • PNG (PNG)

  • Radiance (HDR, RGBE, XYZE)

  • SGI (SGI, BW, RGB)

  • Targa (TGA, VBA, ICB, VST)

  • TIFF (TIF)

  • Audio Interchange File Format (AIFF)

  • MP3

  • WAV

Collect files in one location

The Collect Files command gathers copies of all the files in a project or composition into a unmarried location. Use this command before rendering, for archiving, or for moving a project to a different reckoner system or user business relationship.

When you use the Collect Files command, Afterwards Furnishings creates a new folder and the following information is saved in the new folder:

  • A new copy of the project
  • Copies of the footage files
  • Proxy files as specified
  • A written report describing the files, effects, and fonts necessary to re-create the project and render the compositions.

After you collect files, yous tin can continue making changes to a project, just be aware that those changes are stored with the original project and not with the newly collected version.

  1. Choose File > Dependencies > Collect Files.

  2. In the Collect Files dialog box, cull an appropriate option for Collect Source Files.

    All

    Collects all footage files, including unused footage and proxies.

    For All Comps

    Collects all footage files and proxies used in whatever limerick in the project.

    For Selected Comps

    Collects all footage files and proxies used in compositions currently selected in the Project console.

    For Queued Comps

    Collects all footage files and proxies used directly or indirectly in any of the compositions with a Queued status in the Render Queue panel.

    None (Project But)

    Copies the projection to a new location without collecting whatever source footage.

  3. Select other options, every bit appropriate:

    Generate Written report Just

    Selecting this selection does non re-create the files and proxies.

    Obey Proxy Settings

    Apply this option with compositions that include proxies to specify whether you want the re-create to include the electric current proxy settings. If this option is selected, but the files used in the composition are copied. If this option is not selected, the re-create contains both proxies and source files, so you can later change proxy settings in the collected version.

    If you choose For Queued Comps in the Collect Source Files dialog box, After Furnishings uses the proxy settings from the return settings, not the composition.

    Reduce Project

    Removes all unused footage items and compositions from the collected files when the following options are chosen in the Collect Source Files menu: For All Comps, For Selected Comps, and For Queued Comps.

    Alter Render Output To

    Use to redirect the output modules to return files to a named binder in the collected files folder. This choice ensures that you lot have access to your rendered files when yous're rendering the projection from another calculator. Rendering status must be valid (Queued, Unqueued, or Will Go along) for the output modules to return files to this folder.

    Enable 'Watch Binder' Render

    You tin use the Collect Files command to save projects to a specified watch folder and so initiate watch-folder rendering over a network. After Effects too includes a render command file called [project name]_RCF.txt, which signals to watching computers that the project is bachelor for rendering. After Furnishings and whatever installed render engines tin then render the project together across a network. (See Ready watch-binder rendering.)

    Maximum Number Of Machines

    Use to specify the number of return engines or licensed copies of After Effects that you want to allocate to return the collected project. Below this choice, After Effects reports how many items in the project will exist rendered using more than ane computer.

    If rendering time is unusually long, you may have set Maximum Number Of Machines also loftier, and the network overhead required to track rendering progress amongst all computers is out of proportion to the time spent really rendering frames. The optimal number depends on many variables related to the network configuration and the computers on it; experiment to determine the optimal number for your network.

  4. To add your ain information to the report that will be generated, click Comments, enter your notes, and click OK. The comments appear at the finish of the report.

  5. Click Collect. Name the binder and specify a location for your nerveless files.

    Once you lot beginning the file drove, Subsequently Effects creates the folder and copies the specified files to it. The folder bureaucracy is the same as the bureaucracy of folders and footage items in your projection. The new folder includes a (Footage) binder and may include an output binder (if you lot selected Change Render Output To).

The names of these folders appear in parentheses to betoken to any attending return engines that they should non search these folders for projects.

Specify filenames and locations for rendered output

Yous can locate a previously rendered particular or check the destination of a queued render detail past expanding the Output Module group in the Return Queue console and clicking the underlined file path, or past correct-clicking (Windows) or Control-clicking (Mac Os) the Output Module heading.

Specify the filename and location for a single render item

  • To manually enter a filename and destination folder, click the underlined text adjacent to the Output To heading.
  • To name a file using a file naming template, click the triangle next to the Output To heading, and choose a template from the carte.

Create and use a custom file naming template

You can employ custom templates to name the output according to properties of the composition and project.

To make a file naming template the default template, agree downwards Ctrl (Windows) or Command (Mac OS) as yous choose the template from the Output To menu.

  1. In the Return Queue panel, choose Custom from the Output To carte du jour.

  2. If you desire to base of operations the new file-naming template on an existing template, choose the existing template from the Preset menu.

  3. Click in the Template box where you want to insert a file-naming dominion, and do any of the following:

    • To add a preset belongings to the filename, cull the property from the Add together Property menu.

    • Enter text in the Template box.

    Make certain that the insertion signal is exterior the square brackets [ ] of preset properties.

    • To save the file-naming template equally a preset for future apply in the Output To carte du jour, click the Save push button . In the Choose Name dialog box, enter a name for the file-naming template, and click OK.

    • To always apply the selected file-naming template, select Default.

    • To apply the selected file-naming template to the electric current Output Module, click OK.

Name output files automatically

The Use Default File Proper noun And Folder preference ensures that all compositions added to the render queue are automatically assigned a unique output filename (except for files created by saving previews, which still use the composition name). When this option is selected, each return item is assigned the same binder name every bit the previous render particular until y'all change the path. If a composition is rendered more than than one time, Subsequently Effects adds a number to the filename (for example, composition_name_1).

Avert using loftier-ASCII or other extended characters in filenames for projects to be used on dissimilar platforms or rendered using a watch folder.

  1. Choose Edit > Preferences > Output (Windows) or Afterwards Effects > Preferences > Output (Mac OS).

  2. Select Utilise Default File Proper name And Folder.

Back up for paths in templates

You can add paths to templates. Absolute paths can be defined in a template. For case, you can ascertain and salve a template that always places rendered files in E:\Output\[compName].[extension].

Render settings

Render settings apply to each return item and determine how the composition is rendered for that specific render item. By default, the render settings for a render item are based on the current project settings, limerick settings, and switch settings for the composition on which the render item is based. All the same, you can modify the return settings for each render detail to override some of these settings.

Render settings utilise to the root composition for a render item, as well equally all nested compositions.

Render settings but bear on the output of the render detail with which they're associated; the limerick itself is not afflicted.

Render settings

Return settings

Change render settings

  • To change render settings for a render detail, click the render settings template proper name next to the Render Settings heading in the Render Queue panel, and choose settings in the Return Settings dialog box.
  • To apply a return settings template to selected render items, click the triangle next to the Render Settings heading in the Render Queue panel, and choose a template from the menu. You lot tin can choose a custom render settings template or one of the preset render settings templates:

    Best Settings: Often used for rendering to concluding output.

    Typhoon Settings: Often appropriate for reviewing or testing motion.

    DV Settings: Similar to Best Settings, but with Field Rendering turned on, prepare to Lower Field Outset.

    Multi-Motorcar Settings: Similar to Best Settings, simply with Skip Existing Files selected to enable multi-motorcar rendering.

The default render settings template is assigned to a render item when it is created. To change which render settings template is the default, hold downward Ctrl (Windows) or Command (Mac Bone) every bit you cull a render settings template from the card.

Create, edit, and manage render settings templates

Y'all perform the following tasks in the Render Settings Templates dialog box. To open the Return Settings Templates dialog box, choose Edit > Templates > Render Settings, or click the triangle next to the Render Settings heading in the Render Queue panel and choose Make Template.

  • To brand a new return settings template, click New, specify render settings, and click OK. Enter a name for the new template.
  • To edit an existing render settings template, choose a template from the Settings Proper noun bill of fare, click Edit, and specify render settings.

Changes to an existing template do not bear upon render items that are already in the render queue.

  • To specify a default return settings template to exist used when rendering movies, individual frames, pre-rendered movies, or proxies, choose a template from a menu in the Defaults area of the Render Settings Templates dialog box.
  • To save all currently loaded render settings templates to a file, click Salvage All.
  • To load a saved render settings template file, click Load, select the render settings template file, and then click Open up.

Render settings reference

Each of these settings overrides composition settings, projection settings, or layer switch settings.

Log

You tin can choose how much data After Effects writes to a render log file. If yous cull Errors Only, Later Effects only creates the file if errors are encountered during rendering. If you choose Plus Settings, a log file is created that lists the current render settings. If you cull Plus Per Frame Info, a log file is created that lists the current render settings and information about the rendering of each frame. When a log file has been written, the path to the log file appears under the Render Settings heading and Log carte du jour.

Quality

The quality setting to use for all layers. (Run across Layer image quality and subpixel positioning.)

Resolution

Resolution of the rendered limerick, relative to the original composition dimensions. (See Resolution.)

If y'all render at reduced resolution, set up the Quality option to Typhoon. Rendering at Best quality when reducing resolution produces an unclear image and takes longer than Draft quality.

Disk Cache

Determines whether the disk cache preferences are used during rendering. Read Just writes no new frames to the deejay cache while After Effects renders. Current Settings (default) uses the disk cache settings divers in the Media & Deejay Enshroud preferences.

Proxy Use

Determines whether to use proxies when rendering. Electric current Settings uses the settings for each footage item. (Run into Placeholders and proxies.)

Effects

Current Settings (default) uses the current settings for Outcome switches . All On renders all applied effects. All Off renders no furnishings.

Solo Switches

Current Settings (default) uses the electric current settings for Solo switches for each layer. All Off renders as if all Solo switches are off. (Meet Solo a layer.)

Guide Layers

Current Settings renders guide layers in the top-level composition. All Off (the default setting) does not render guide layers. Guide layers in nested compositions are never rendered. (Encounter Guide layers.)

Color Depth

Electric current Settings (default) uses the project bit depth. (Run across Color depth and high dynamic range colour.)

Frame Blending

On For Checked Layers renders frame blending only for layers with the Frame Blending switch set, regardless of the Enable Frame Blending setting for the composition. (See Frame blending.)

Field Return

Determines the field-rendering technique used for the rendered composition. Choose Off if y'all are rendering for film or for brandish on a estimator screen. (Come across Interlaced video and separating fields.)

3:2 Pulldown

Specifies the phase of iii:two pulldown. (See Innovate 3:ii pulldown.)

Motion Blur

Electric current Settings uses the current settings for the Motion Blur layer switch and the Enable Motility Mistiness limerick switch. On For Checked Layers renders movement blur merely for layers with the Movement Blur layer switch set, regardless of the Enable Motility Blur setting for the composition. Off For All Layers renders all layers without move blur regardless of the layer switch and limerick switch settings. (See Motion blur.)

Time Span

How much of the composition to render. To render the entire limerick, cull Length Of Comp. To render only the office of the composition indicated by the work area markers, cull Work Area Only. To render a custom time span, choose Custom. (See Piece of work surface area.)

Frame Rate

The sampling frame rate to employ when rendering the movie. Select Use Comp's Frame Rate to utilise the frame rate specified in the Composition Settings dialog box, or select Utilise This Frame Charge per unit to use a dissimilar frame rate. The actual frame rate of the limerick is unchanged. The frame rate of the final encoded film is determined by the output module settings. (See Frame rate.)

Skip Existing Files

Lets you rerender part of a sequence of files without wasting time on previously rendered frames. When rendering a sequence of files, Later Furnishings locates files that are office of the current sequence, identifies the missing frames, and and so renders only those frames, inserting them where they belong in the sequence. You can also apply this selection to render an image sequence on multiple computers. (Run across Render a withal-paradigm sequence with multiple computers.)

The current image sequence must accept the same name as the existing epitome sequence, and the starting frame number, frame charge per unit, and time bridge must exist the same. Y'all must return to the folder that contains the previously rendered frames.

Output modules and output module settings

Output module settings apply to each return item and decide how the rendered movie is candy for last output. Utilise output module settings to specify file format, output colour profile, pinch options, and other encoding options for final output.

Y'all can also use output module settings to crop, stretch, or shrink a rendered flick; doing this afterward rendering is often useful when you are generating multiple kinds of output from a single limerick.

Output module settings are applied to the rendered output that is generated co-ordinate to the return settings.

For some formats, an additional dialog box opens when yous choose the format in the Output Module Settings dialog box. Y'all can alter these settings and use settings presets to specify format-specific options, such as compression options.

You lot tin apply multiple output modules to each return item, which is useful when you lot want to make more than than one version of a motion-picture show from one render. For example, you can automate the cosmos of a movie and its alpha matte, or yous can create high-resolution and low-resolution versions of a motion-picture show.

Before rendering, check the Audio Output settings in the Output Module Settings dialog box to ensure that they are correct. To return audio, Sound Output must be selected. If your composition does non include audio, do not select Audio Output, so that the size of the rendered file does not increase needlessly.

Y'all tin can set the output module of multiple render queue items at the same time. Select the render queue items, and and so choose an output module template from the Output Module Settings menu for one of the items.

You can drag an output module to the Project panel to import the finished movie or a placeholder into the project for use equally a footage item. (Meet Import footage items.)

Andrew Kramer provides a video tutorial with tips for working with proxies, output modules, and output module templates on the Video Copilot website.

Change output module settings

  • To change output module settings for a render detail, click the underlined output module settings template name next to the Output Module heading in the Render Queue console, and cull settings in the Output Module Settings dialog box.
  • To use an output module settings template to selected render items, click the triangle next to the Output Module heading in the Return Queue panel, and choose a template from the menu.

    You can choose a custom output module settings template or one of the preset output module settings templates. Several templates are provided, including the Lossless template for creating movies for transfer to video, film, or an NLE organisation.

The default output module settings template is assigned to a render item when it is created. To modify which output module template is the default, hold down Ctrl (Windows) or Control (Mac OS) as you choose an output module template from the menu.

To change output module settings for multiple output modules at once, select the output modules then choose an output module template. The template is applied to all selected output modules.

Create, manage, and edit output module templates

Y'all perform the following tasks in the Output Module Templates dialog box. To open the Output Module Templates dialog box, choose Edit > Templates > Output Module, or click the triangle next to the Output Module heading in the Render Queue console and choose Make Template.

  • To make a new output module settings template, click New, specify output module settings, and click OK. Enter a name for the new template.
  • To edit an existing output module settings template, choose a template from the Settings Proper noun carte du jour, click Edit, and specify output module settings.

Changes to an existing template exercise not affect render items that are already in the render queue.

  • To specify a default output module settings template to be used when processing movies, private frames, previews, pre-rendered movies, or proxies, choose a template from a card in the Defaults area of the Output Module Templates dialog box.
  • To save all currently loaded output module templates to a file, click Save All.
  • To load a saved output module template file, click Load, select the output module template file, and and then click Open up.

Add together output modules to and remove output modules from return items

  • To add a new output module with default settings to a single return item, click the plus (+) sign to the left of the Output To heading of the last output module for the return particular.
  • To remove an output module from a render item, click the minus (-) sign to the left of the Output To heading of the output module.
  • To add a new output module with default settings to selected return items, choose Limerick > Add together Output Module.
  • To duplicate selected output modules, press Ctrl+D (Windows) or Command+D (Mac OS).

Output module settings

For data on using controls in the Color Direction expanse of the Output Module Settings dialog box, see Assign an output colour profile.

Format

Specifies the format for the output file or sequence of files.

Include Project Link

Specifies whether to include data in the output file that links to the source After Effects project. When you open the output file in another application, such as Adobe Premiere Pro, you tin use the Edit Original control to edit the source project in Later Furnishings.

Include Source XMP Metadata

Specifies whether to include XMP metadata in the output file from the files used as sources for the rendered limerick. XMP metadata tin can travel all the way through Afterwards Effects from source files, to footage items, to compositions, to rendered and exported files. For all default output module templates, Include Source XMP Metadata is deselected past default. (Come across Exporting XMP metadata from After Furnishings.)

Post-Return Activeness

Specifies an action for Later on Furnishings to perform later on the composition is rendered. (Run into Post-render actions.)

Format Options

Opens a dialog box in which y'all specify format-specific options.

Channels

The output channels contained in the output movie. Later Effects creates a movie with an alpha channel if y'all choose RGB+Blastoff, implying a depth of Millions of Colors+. Non all codecs support blastoff channels.

All files created with a color depth of Millions of Colors+, Trillions of Colors+, or Floating Betoken + accept labeled blastoff channels; information describing the alpha aqueduct is stored in the file. Therefore, you do not take to specify an alpha estimation each time you import an item created in After Effects.

Depth

Specifies the color depth of the output picture show. Certain formats may limit depth and colour settings.

Color

Specifies how colors are created with the alpha channel. Choose from either Premultiplied (Matted) or Straight (Unmatted). (Run across Alpha channel interpretation: premultiplied or direct.)

Starting #

Specifies the number for the starting frame of a sequence. For example, if this option is fix to 38, Afterward Effects names the commencement frame [file_name]_00038. The Use Comp Frame Number pick adds the starting frame number in the work area to the starting frame of the sequence.

Resize

Specifies the size of your output movie. Select Lock Aspect Ratio To if you want to retain the existing frame aspect ratio when resizing the frame. Select Depression Resize Quality when rendering tests, and select High Resize Quality when creating a last movie. (See Scaling a movie downward and Scaling a picture show up.)

Crop

Used to subtract or add together rows or columns of pixels to the edges of the output flick. You can specify the number of rows or columns of pixels to exist added or subtracted from the top, left, bottom, and right sides of the movie. Use positive values to crop, and utilize negative values to add rows or columns of pixels. Select Region Of Involvement to export just the region of interest selected in the Composition or Layer console. (Meet Region of interest (ROI).)

By calculation one row of pixels to the tiptop and subtracting one row from the bottom of a movie, you can change the field order.

Audio Output

Specifies the sample rate, sample depth (8 Bits or 16 Bits), and playback format (Mono or Stereo). Cull a sample charge per unit that corresponds to the adequacy of the output format. Choose an 8-bit sample depth for playback on the computer, and a 16-bit sample depth for CD and digital audio playback or for hardware that supports sixteen-bit playback.

The specifications for some formats impose limits on sound parameters. In such cases, audio options may be unavailable for modification in the Output Module Settings dialog box. Too, sound options for some formats are set in the export settings dialog box for that format. For example, to set audio output options for Windows Media, click Format Options in the Output Module Settings dialog box.

Warning for mismatch in frame rate or dimensions

Some formats enforce constraints on frame dimensions and frame rate.

If you choose such a constrained output format, and your limerick, its render settings, or its output module settings don't match the constraints, then Afterwards Effects shows a yellow alert icon and the message "Settings mismatch" at the bottom of the Output Module Settings dialog box.

Click the warning icon to see a detailed message that describes how the output file will be modified to meet the format constraints. You can go back and change composition settings, render settings, and output module settings if you don't want After Effects to make the changes automatically in the output module.

For more data nearly output module constraints and the warnings for mismatches in frame charge per unit, dimensions, and pixel aspect ratio, see the Adobe website.

Encoding and pinch options for movies

Pinch is essential for reducing the size of movies so that they tin be stored, transmitted, and played back effectively. Compression is achieved by an encoder; decompression is accomplished by a decoder. Encoders and decoders are known by the common term codec. No single codec or set of settings is best for all situations. For example, the best codec for compressing cartoon animation is generally not efficient for compressing live-action video. Similarly, the best codec for playback over a slow network connection is generally not the best codec for an intermediate stage in a production workflow. For information on planning your work with final output in heed, run into Planning your piece of work.

After Effects uses an embedded version of the Adobe Media Encoder to encode most film formats through the Render Queue panel. When you manage return and export operations with the Return Queue console, the embedded version of the Adobe Media Encoder is chosen automatically. The Adobe Media Encoder appears only in the form of the export settings dialog boxes with which you specify some encoding and output settings.

The embedded version of the Adobe Media Encoder used to manage export settings inside Afterward Furnishings output modules does non provide all the features of the full, stand-alone Adobe Media Encoder awarding. For data nigh the total, stand-alone Adobe Media Encoder awarding, see Adobe Media Encoder Assist.

For most output formats, you tin specify format-specific encoding and compression options. In many cases, a dialog box opens and presents these options when yous choose a format to export to or click the Format Options button in the Output Module settings dialog box. (See Output modules and output module settings.)

QuickTime (MOV) encoding and pinch settings

  1. In the Return Queue panel, click the underlined name of the output module.

  2. Choose QuickTime from the Format card.

  3. Click Format Options in the Video Output department.

  4. In the QuickTime Options dialog box, choose a codec and ready options co-ordinate to the specific codec and your needs:

    Quality

    A higher Quality setting produces ameliorate image quality just results in a bigger movie file.

    Key Frame Every

    In QuickTime terminology, the term key frames refers to something different from the change-over-fourth dimension keyframes placed in the After Furnishings Timeline panel. In QuickTime, fundamental frames are frames that occur at regular intervals in the movie. During compression, they are stored equally complete frames. Each intermediate frame that separates them is compared to the previous frame, and merely changed information is stored. Using key frames profoundly reduces film size and greatly increases the memory required to edit and render a movie. Shorter intervals between key frames enable faster seeking and reverse playback, simply can significantly increase the size of the file.

    Frame Reordering

    Some codecs let for frames to be encoded and decoded out of order for more efficient storage.

    Note: For more than information on QuickTime, see the Apple website.

  5. Specify other settings in the Output Module Settings dialog box.

Postal service-render actions

You tin can use post-return actions to automate unproblematic tasks that occur after a limerick is rendered.

A mutual example of the use of post-return actions is with pre-rendering: Choosing Limerick > Pre-return adds the selected composition to the render queue and sets the Mail service-Render Action choice to Import & Replace Usage.

You choose Mail service-Render Action options in the Output Module group, then exist aware that irresolute the Output Module template could also alter the Mail-Render Activeness option. (Run into Output modules and output module settings.)

  1. Expand the Output Module group in the Render Queue console by clicking the arrow to the left of the Output Module heading.

  2. Choose one of the post-obit from the Post-Render Activity menu:

    None

    Performs no post-return action. This option is the default.

    Import

    Imports the rendered file into the projection as a footage item when the rendering is complete.

    Import & Replace Usage

    Imports the rendered file into the project and substitutes it for the specified item. Drag the selection whip to the item to supersede in the Project panel to specify it.

    Use the Import & Replace Usage option to create a concatenation of dependent render items. For example, you lot tin can set 1 render particular to use a watch folder and multiple computers to create a nonetheless-prototype sequence, and so the next render item can render a single pic file from that still-epitome sequence. (Come across Network rendering with watch folders and render engines.)

    Set Proxy

    Sets the rendered file equally a proxy for the specified item. Drag the pick whip to the particular in the Projection panel item to specify it.

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Source: https://helpx.adobe.com/after-effects/using/basics-rendering-exporting.html

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